GAME DEVELOPMENT

I build games for the web. Now I'm also exploring Godot.

I've already created games as web apps, turning ideas and mechanics into experiences accessible right from the browser.

Today I'm digging deeper into Godot to approach game development in a more structured way: prototyping, game design, physics, interactions and building small playable worlds.

Explore my games
Controller and game screenPhoto by Compagnons on Unsplash

From the browser to the game engine.

My journey in game development started on the web: games and small interactive experiences built to be immediate, accessible and playable anywhere.

Now I'm studying Godot to broaden the way I design games, experimenting with tools designed specifically for game development.

I'm not starting from scratch: I bring the experience I built in web development, interface design and creating clear interactions.

What I create

Web app games

Interactive experiences accessible from the browser, designed to be easy to launch and engaging to play.

Prototypes and mechanics

Small experiments to test ideas, rules, pacing and game feedback.

Godot projects

New exercises and prototypes built to deepen my 2D development, GDScript, physics and level design.

WEB GAME / MOBILE FIRST

A word game, designed for the screen in your hand.

A small web game inspired by guess-the-word games: simple to understand, quick to play and designed to work best on a smartphone.

The goal is to guess the right word through attempts, hints and visual feedback. Every choice must be immediate, readable and satisfying.

PLATFORM: WEBFORMAT: MOBILE FIRSTSTATUS: PUBLISHED
Try the game ↗
Game screenshot — screen 1Game screenshot — screen 2Game screenshot — screen 3

The game is mainly optimised for mobile devices. The screens shown reflect the smartphone experience.

What I'm exploring with Godot

GDScript2D developmentMovement and physicsObject interactionsUI and game feedbackLevel designPrototyping

Ideas that become playable.

Here I gather web games, prototypes and projects in development.

Some are born to explore a mechanic, others to create a complete experience. Each project is a chance to better understand how interaction, pacing, difficulty and fun really work.

Visual concept of the first web game

First Godot game

An interactive experience built for the browser, between simple mechanics and game pacing.

Visual concept generated with AI, used as a placeholder to convey the idea and atmosphere of the game. Not final artwork.

PLATFORM: GODOTTYPE: GAMESTATUS: IN DEVELOPMENT
BUILD 0.1.0

Building experiences that invite you to play.

I want to keep building games for the web and, at the same time, grow my skills with Godot.

The goal is to combine what I already know about the web with tools and logic specific to game development, to create more curated, interactive and memorable experiences.