I build games for the web. Now I'm also exploring Godot.
I've already created games as web apps, turning ideas and mechanics into experiences accessible right from the browser.
Today I'm digging deeper into Godot to approach game development in a more structured way: prototyping, game design, physics, interactions and building small playable worlds.
Explore my games
Photo by Compagnons on UnsplashFrom the browser to the game engine.
My journey in game development started on the web: games and small interactive experiences built to be immediate, accessible and playable anywhere.
Now I'm studying Godot to broaden the way I design games, experimenting with tools designed specifically for game development.
I'm not starting from scratch: I bring the experience I built in web development, interface design and creating clear interactions.
What I create
Web app games
Interactive experiences accessible from the browser, designed to be easy to launch and engaging to play.
Prototypes and mechanics
Small experiments to test ideas, rules, pacing and game feedback.
Godot projects
New exercises and prototypes built to deepen my 2D development, GDScript, physics and level design.
A word game, designed for the screen in your hand.
A small web game inspired by guess-the-word games: simple to understand, quick to play and designed to work best on a smartphone.
The goal is to guess the right word through attempts, hints and visual feedback. Every choice must be immediate, readable and satisfying.
Try the game ↗


The game is mainly optimised for mobile devices. The screens shown reflect the smartphone experience.
What I'm exploring with Godot
Ideas that become playable.
Here I gather web games, prototypes and projects in development.
Some are born to explore a mechanic, others to create a complete experience. Each project is a chance to better understand how interaction, pacing, difficulty and fun really work.

Building experiences that invite you to play.
I want to keep building games for the web and, at the same time, grow my skills with Godot.
The goal is to combine what I already know about the web with tools and logic specific to game development, to create more curated, interactive and memorable experiences.